Please select the curriculum by the start year of studies and track.
There is no implementations attached to this degree programme.
Pekka Vilpponen
Face-to-face
The study material is published in Moodle.
Accelerated learning pathway: the method of completion must be agreed with the teacher before the start of the course.
The course takes place during the first, second and third academic year. The course is completed in accordance with the progress of other studies.
Contact study, independent study (Learn, Peppi, answering course feedback and quality questionnaires), seminars (Introduction to Tehy / EH Association, Working Life Seminar), events organized by tutors, professional activities and during the third academic year, a national exam related to competence assessment.
Qualitative assessment, student's self- and peer assessment, participation in seminars, completion of learning tasks and passing the competency assessment.
Tuition in Finnish
01.08.2022 - 30.04.2025
22.08.2022 - 28.08.2022
10 - 35
Informaatioteknologian koulutusyksikkö (not translated)
Degree Programme in Game Technology
Kotka Campus
Approved/Failed
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Arviointikriteerien taso 3: osaaminen alkuvaiheessa
b) osaat etsiä tietoa opiskeluun liittyen keskeisistä tietolähteistä
e) osaat käyttää keskeisiä opiskeluun liittyviä tietoteknisiä ohjelmistoja
f) osaat toimia opiskelijatiimin ja yhteisön jäsenenä tavoitteellisesti.
Laadullinen arviointi, opiskelijan itse- ja vertaisarviointi
Arviointikriteerien taso 3: osaaminen valmistumisvaiheessa
b) osaat arvioida käyttämiäsi tietolähteitä kriittisesti
e) osaat valita tarkoituksenmukaiset mallit, menetelmät, ohjelmistot ja tekniikat ja perustella valinnan
f) osaat edistää tiimin tavoitteellista toimintaa (not translated)
Pekka Vilpponen
Face-to-face
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Assignments, exams and participation in contact teaching.
Tuition in Finnish
22.08.2022 - 18.12.2022
22.08.2022 - 28.08.2022
10 - 35
Informaatioteknologian koulutusyksikkö (not translated)
Degree Programme in Game Technology
Kotka Campus
1-5
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Eero Särkiniemi
Face-to-face
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Assignments, exams and participation in contact teaching.
Tuition in Finnish
22.08.2022 - 18.12.2022
22.08.2022 - 28.08.2022
20 - 35
Informaatioteknologian koulutusyksikkö (not translated)
Degree Programme in Game Technology
Kotka Campus
1-5
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Niina Mässeli
Pekka Vilpponen
Marko Oras
Teemu Saarelainen
ITY Peliteknologia_Kotka
Face-to-face
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Assignments, exams and participation in contact teaching.
Tuition in Finnish
29.08.2022 - 18.12.2022
22.08.2022 - 28.08.2022
20 - 35
Informaatioteknologian koulutusyksikkö (not translated)
Degree Programme in Game Technology
Kotka Campus
1-5
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Anna-Liisa Luova
Face-to-face
Materiaali Learnissa, muu opettajan osoittama materiaali (not translated)
Tämä on peliteknologian opiskelijoiden Viestintätaidot-opintojakso. Opintojakso toteutetaan lähiopetuksena.
Verkossa on tarjolla monialainen Viestintätaitojen verkko-opintojakso. (not translated)
Arvioitavat kirjalliset ja suulliset tehtävät opintojakson aikana, yksi tentti (not translated)
Tuition in Finnish
29.08.2022 - 18.12.2022
22.08.2022 - 28.08.2022
20 - 60
anna-liisa.luova@xamk.fi (not translated)
Kielet ja viestintä, Kotka (not translated)
Degree Programme in Game Technology
Kotka Campus
1-5
Opintojaksoon liittyy alakohtaisten viestintätilanteiden ja sanaston harjoittelua. (not translated)
Tehtävien palautusaikataulu Learnissa. Kaikki tehtävät tulee palauttaa opintojakson toteutusaikana. (not translated)
135 tuntia (not translated)
Viestintä työ- ja opiskelutilanteissa
Oman viestintätaidon arviointi ja kehittäminen
Tiedonhaku
Tutkimuskirjoittaminen
Kielenhuolto
Esiintyminen
Ryhmäviestintä (not translated)
Niina Mässeli
60% Face-to-face, 40% Distance learning
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
Assignments, exams and participation in contact teaching.
Tuition in Finnish
05.09.2022 - 11.12.2022
22.08.2022 - 28.08.2022
20 - 30
Informaatioteknologian koulutusyksikkö (not translated)
Degree Programme in Game Technology
Kotka Campus
2 credits
2 credits
1-5
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.