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Module 12 - Innovation in Games (1 cr)

Code: AV00EL10-3004

General information


Timing

18.10.2021 - 11.04.2022

Number of ECTS credits allocated

1 op

Virtual portion

1 op

Mode of delivery

Distance learning

Unit

Open UAS and Continuing Education

Campus

Ecampus

Teaching languages

  • English

Degree programmes

  • Open University of Applied Sciences

Teacher in charge

Suvi Pylvänen

Groups

  • AVKVKYINTRO21
    Avoin amk, KY, ITVGC 2021

Objective

Learning outcomes:
The module will improve your general knowledge about video games industry and development in a fun and simple way that can be also studied by using a smart phone. Learn to look for information about video games industry. Learn to follow selected trends in games.

Content

Video games industry started properly to boom in the 70s. As described in the Module 11: History of Games, there have been many significant games published that changed the industry. However, along these years many of the technologies used in developing games have advanced a lot too. This module is about improving your general knowledge about innovation in games. We will cover topics such as the games industry facts, titles, development platforms, studios, characters, designers and developers, associations and communities and, of course, technologies.
You will need to self-study and answer 60 quiz questions to learn about the different aspects that influence the future of video games development.
We will provide you some website links for making it easier to find the right answer.

Evaluation scale

1-5