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Presentation skills (5 cr)

Code: GD00CU00-3007

General information


Enrollment

14.12.2020 - 14.01.2021

Timing

01.01.2021 - 30.04.2021

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Sarah-Jane Leavey
  • Panu Vuoristo

Teacher in charge

Sarah-Jane Leavey

Groups

  • GDKV20SP
    Game design, full-time studies

Objective

You know the basics of the axonometric and descriptive geometry and the drawing of one vanishing point from three different projections of the perspective picture.
You can draw a circle, ellipse and free curves in perspective by free hand.
You master proportions in the perspective picture.
You can use line thickness as an effect.
You can use presentation technical methods to create credible presentation pictures by free hand.
You can combine pictures and text in a presentation poster.
You know the basics of using shades and shadings in perspective picture.
You can draw and stylize a person (a woman, man, child) anatomically right.
You know how to present outfits and materials over a human model in different positions and how to realistically execute the materials of surfaces, forms and spaces
You master the use of colour pencils, felt-tip pens and dry pastels.

Content

How to implement the European first angle projection?
How to mark the dimensioning in accordance with the standards?
How to draw a perspective picture?
How to visualise an idea by drawing?
How to create coloured inner and/or outer views?
How to present a small object as an axonometric presentation picture and as projections?
How to create a presentation poster?
How to present coloured presentation pictures of clothing on a person or different materials and surface forms with different tools?

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Evaluation scale

1-5

Assessment methods and criteria

Assignments handed in.