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Game development (5 cr)

Code: GD00CU03-3004

General information


Enrollment

15.08.2019 - 30.08.2019

Timing

20.10.2019 - 22.12.2019

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen

Teacher in charge

Marko Siitonen

Groups

  • GDKV19SP
    Game design, full-time studies

Objective

You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.

Content

How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?