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Game design research and sketching (5 cr)

Code: GD00CU07-3001

General information


Enrollment

02.01.2019 - 14.01.2019

Timing

01.01.2019 - 29.04.2019

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen
  • Suvi Pylvänen
  • Sarah-Jane Leavey

Teacher in charge

Marko Siitonen

Groups

  • GDKV17SP
    Game design, full-time studies

Objective

You learn the role of sketching in a design process.
You learn how to visualise your ideas.
You learn to create variations and explain design concepts and functionalities.
You learn to study form, volume, shape and proportions.
You learn to do sketches and variations.
You learn to create reports and presentations.
You are able to examine current, historical, biological and geological reference materials for costume, architecture, terrain and technology concept development.

Content

How to create quick sketches of given topics?
How to sketch vehicles, buildings and other objects?
How to study reference material?
How to visualise your ideas?
How to sketch from reference material?
How to create sketches by observing objects?
How to use sketching to explain functionalities?
How to use reference material as a basis of your written documentations?
How to present your ideas with sketches and written documents?