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Game design research and sketching (5 cr)

Code: GD00CU07-3007

General information


Enrollment

12.04.2021 - 25.04.2021

Timing

01.08.2021 - 31.12.2021

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen
  • Sarah-Jane Leavey

Teacher in charge

Marko Siitonen

Groups

  • GDKV20SP
    Game design, full-time studies

Objective

You learn the role of sketching in a design process.
You learn how to visualise your ideas.
You learn to create variations and explain design concepts and functionalities.
You learn to study form, volume, shape and proportions.
You learn to do sketches and variations.
You learn to create reports and presentations.
You are able to examine current, historical, biological and geological reference materials for costume, architecture, terrain and technology concept development.

Content

How to create quick sketches of given topics?
How to sketch vehicles, buildings and other objects?
How to study reference material?
How to visualise your ideas?
How to sketch from reference material?
How to create sketches by observing objects?
How to use sketching to explain functionalities?
How to use reference material as a basis of your written documentations?
How to present your ideas with sketches and written documents?

Materials

Lectures, videos, links and tutorials on Learn.

Teaching methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Student familiarises themselves with the process of researching associated historical and technical data as the foundation of creating the look development of a game concept, as well as practising and improving their sketching skills through project-based work. The work is done in groups. Students will learn to test and iterate their game ideas.

Evaluation scale

1-5

Assessment methods and criteria

Sketches and documentation produced.