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Game scripting (5 cr)

Code: GD00CU21-3003

General information


Enrollment

14.12.2020 - 14.01.2021

Timing

01.01.2021 - 28.02.2021

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Panu Vuoristo

Teacher in charge

Suvi Pylvänen

Groups

  • GDKV18SP
    Game design, full-time studies

Objective

You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.

Content

How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Evaluation scale

1-5

Assessment methods and criteria

Assignments handed in.

Qualifications

Basic knowledge of game engines.