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Animation and motion capture (5 cr)

Code: GD00DL22-3002

General information


Enrollment

12.04.2021 - 25.04.2021

Timing

01.08.2021 - 31.12.2021

Number of ECTS credits allocated

5 op

Virtual portion

4 op

RDI portion

1 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen
  • Brenda Jiménez

Teacher in charge

Marko Siitonen

Groups

  • GDKV19KM
    Game design, part-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Materials

Lectures, videos, links and tutorials on Learn.

Teaching methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5