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Practical training (5 cr)

Code: GD00DT42-3001

General information


Enrollment

15.03.2021 - 31.03.2021

Timing

03.05.2021 - 31.07.2021

Number of ECTS credits allocated

5 op

Virtual portion

4 op

RDI portion

5 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

1 - 30

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen

Groups

  • GDKV20KM
    Game design, part-time studies

Objective

You understand the rules of working life, and you can function as a part of a work community.
You identify the possible career prospects after graduation.
You recognise your own strengths and weaknesses.
You are able to receive and learn from feedback given on your professional competence.
You can assess and develop your competencies to meet the requirements of working life.
You are able to make practical use of what you have learned. As the practical training periods progress, you take greater responsibility in your work tasks.
You can rely on the competencies acquired during your studies and see how they meet the competency requirements in working life.

Content

How to find a practical training place and apply for a job?
How to adapt to the requirements of the working world?
How to develop your professional skills based on feedback?
How to utilise the skills learned at work?
How to function as part of a work community?
How to self-assess your skills, learning and performance at work?

You may also complete your practical training abroad.

Entrepreneurship, as a part of the implementation of practical training, may be considered on a case-by-case basis, and is negotiated between the student and the work placement coordinator of the team.

Students are expected to find the practical training places themselves.

Materials

There is no separate study material included in this course.
The employer may require the trainee to become acquainted with the respective internship task or part of it.

Practical training-related documentation (training agreements, realization and reporting instructions) can be found on the Learn page of the Game Design practical training.

Teaching methods

An internship period is an entity designed as an individual period. The student is responsible for acquiring the internship. An internship as an entrepreneur is also counted as an internship.

Employer connections

Internships are carried out in gaming companies or RDI projects.

International connections

International co-operation is possible especially in the form of internships abroad.

Student workload

The same calculation formula is applied in the student's internship as in other studies:

1 credit (cr) corresponds to 27 working hours, ie 1 full 40-hour workweek corresponds to a workload of 1.5 credits.

5 cr = 135h working hours.

The total amount of 800 hours or 30 cr of internship required in the curriculum (HOPS) can be divided into different sized parts during the studies and there can be one or more employers.

Content scheduling

Student finds and applies for a practical training placement in a game company or game project.

Further information

Additional information: Marko Siitonen - Practical training coordinator - Game Design Degree

Evaluation scale

Approved/Failed

Assessment methods and criteria

Hand in your contract and hour sheets to your practical training coordinator (Marko Siitonen).

Attend practical training presentation day and make a presentation of your practical training.
(presentation days in autumn and spring)