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Visual storytelling in games (5 cr)

Code: GD00DT43-3002

General information


Enrollment

12.04.2021 - 25.04.2021

Timing

01.08.2021 - 31.12.2021

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen
  • Sarah-Jane Leavey
  • Panu Vuoristo

Teacher in charge

Marko Siitonen

Groups

  • GDKV20SP
    Game design, full-time studies

Objective

You know how to set a visual theme to tell a story.
You are able to create a rhythm of action, which supports your story.
You are able to utilise camerawork, sound and acting together with set-up design, props and characterisation in your story’s timeline.
You know the basics of the camera angles, lenses, depth of field, aperture and other camera techniques needed in gameplay visualisation.
You know how to storyboard to communicate the story based on camera frames and angles.
You know the basics of the sound work for games.
You know the basics of light design for games.
You know the basic editing methods for storytelling.
You know the basic production methods for audiovisual work.
You learn the basics of how to show your character on screen so that it supports the story.

Content

How to generate a sense of time and space?
How to set a mood in a game through visual means and character tasks?
How to create suspense, thrill or comedy in a scene?
How to visualise missions of the character in a scene?
How to create a sense of continuity and phase a rhythm of the action in a scene?
How to tell a short story?
How to visualise the scene with a camera?
How to tell the story with sound elements?
How to light up one scene?
What editing methods can be used for storytelling?
How to provide a character in front of the camera?
How to produce a simple audiovisual story?

Materials

Lectures, videos, links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RD&i cooperation will be integrated if possible.

Further information

The foundations are done together. In addition, students complete assignments independently with the help of instructions and video tutorials. In class, student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments