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Study and career planning (5 cr)

Code: KY00DS63-3229

General information


Enrollment

22.08.2022 - 28.08.2022

Timing

01.08.2022 - 30.04.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

10 - 35

Degree programmes

  • Degree Programme in Game Technology

Teachers

  • Pekka Vilpponen

Teacher in charge

Teemu Saarelainen

Groups

  • PTKT22SP
    Game technologies, full-time studies

Objective

You act responsibly as a student and a member of the university community.
You are able to set learning objectives, plan your study and career path, follow your progress in studies and assess your learning.
You are able to improve your working life competencies.
You know how to act according to the ethical principles of your field.
You are able to promote your skills and competencies.

Content

What is Xamk like as a study community and learning environment?
How do you create a personal study and career plan?
How do you identify your skills and competences?
How do you improve your general competences?
What are your profession and line of work like?
What ethical principles are relevant to your field?
How do you promote your competences and strengthen your skills with respect to applying for jobs?
How do you enhance continuous learning?

Materials

The study material is published in Moodle.
Accelerated learning pathway: the method of completion must be agreed with the teacher before the start of the course.

Teaching methods

The course takes place during the first, second and third academic year. The course is completed in accordance with the progress of other studies.
Contact study, independent study (Learn, Peppi, answering course feedback and quality questionnaires), seminars (Introduction to Tehy / EH Association, Working Life Seminar), events organized by tutors, professional activities and during the third academic year, a national exam related to competence assessment.

Employer connections

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Exam schedules

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International connections

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

Approved/Failed

Assessment methods and criteria

Qualitative assessment, student's self- and peer assessment, participation in seminars, completion of learning tasks and passing the competency assessment.