Introduction to Game Development (10 cr)
Code: PO00DN27-3002
General information
Enrollment
15.08.2020 - 04.09.2020
Timing
31.08.2020 - 16.10.2020
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Pekka Vilpponen
- Marko Oras
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT20SPGame programming, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Evaluation scale
1-5
Assessment criteria, good (3-4)
Kaikki
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
d. work together with customers, users and target groups.
e. use the key models, methods, software and techniques of the professional field.
f. work as team members in a goal-oriented way.
g. justify their actions according to the ethical principles of the professional field