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Introduction to game development (10 cr)

Code: PO00DN27-3003

General information


Enrollment

23.08.2021 - 29.08.2021

Timing

30.08.2021 - 22.10.2021

Number of ECTS credits allocated

10 op

Virtual portion

5 op

RDI portion

10 op

Mode of delivery

50 % Contact teaching, 50 % Distance learning

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

20 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Niina Mässeli
  • Pekka Vilpponen
  • Marko Oras
  • Teemu Saarelainen

Teacher in charge

Niina Mässeli

Groups

  • POKT21SP
    Game programming, full-time studies

Objective

You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.

Content

How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?

Evaluation scale

1-5

Assessment criteria, good (3-4)

Kaikki
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
d. work together with customers, users and target groups.
e. use the key models, methods, software and techniques of the professional field.
f. work as team members in a goal-oriented way.
g. justify their actions according to the ethical principles of the professional field