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Graphics and modelling (5 cr)

Code: PO00DN28-3003

General information


Enrollment

23.08.2021 - 29.08.2021

Timing

01.08.2021 - 31.12.2021

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Pekka Vilpponen

Teacher in charge

Pekka Vilpponen

Groups

  • POKT21SP
    Game programming, full-time studies

Objective

After completing the course, the student understands the modern requirements for the graphics. The student is able to import and use graphic objects such as 3D models, sprites and animations in the game. The student is familiar with several tools related to making game graphics and is able to make advanced 3D models, add textures and animations to the models.

Content

A tool course that teaches you how to use drawing tools such as Photoshop or similar, 3D modeling tools such as 3ds Max, or similar, and how to make images and templates. Unwrapping, rigging and skinning.

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.