Skip to main content

Graphics and modelling (5 cr)

Code: PO00DN28-3004

General information


Enrollment

22.08.2022 - 28.08.2022

Timing

22.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

10 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Pekka Vilpponen

Teacher in charge

Pekka Vilpponen

Groups

  • POKT22SP
    Game programming, full-time studies

Objective

After completing the course, the student understands the modern requirements for the graphics. The student is able to import and use graphic objects such as 3D models, sprites and animations in the game. The student is familiar with several tools related to making game graphics and is able to make advanced 3D models, add textures and animations to the models.

Content

A tool course that teaches you how to use drawing tools such as Photoshop or similar, 3D modeling tools such as 3ds Max, or similar, and how to make images and templates. Unwrapping, rigging and skinning.

Materials

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Teaching methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

Employer connections

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Exam schedules

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International connections

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Assessment methods and criteria

Assignments, exams and participation in contact teaching.