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Game programming (5 cr)

Code: PO00DN30-3004

General information


Enrollment

22.08.2022 - 28.08.2022

Timing

31.10.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

3 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kotka Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • POKT22SP
    Game programming, full-time studies

Objective

You are able to utilize game engines to achieve your objectives.

Content

What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Teaching methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course students will use the most popular game engines to implement small game programming tasks and simple games. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there.

Student workload

A total of 135h, of which about 70h is contact learning and 65h is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.