Skip to main content

Game mathematics and physics (5 cr)

Code: PO00DN61-3001

General information


Enrollment

14.12.2020 - 14.01.2021

Timing

01.01.2021 - 02.05.2021

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kotka Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • POKT19SP
    Game programming, full-time studies

Objective

You are able to calculate vectors and matrices.
You are able to form and solve equations of motion trajectory of solid and shape forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to use vectors and matrices in game implementations
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces
How to present the solutions of equations of quantities in 2D and 3D space.

Evaluation scale

1-5

Qualifications

Mathematics 1
Mathematics 2
Physics 1