Game mathematics and physics (5 cr)
Code: PO00DN61-3001
General information
Enrollment
14.12.2020 - 14.01.2021
Timing
01.01.2021 - 02.05.2021
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT19SPGame programming, full-time studies
Objective
You are able to calculate vectors and matrices.
You are able to form and solve equations of motion trajectory of solid and shape forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.
Content
How to use vectors and matrices in game implementations
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces
How to present the solutions of equations of quantities in 2D and 3D space.
Evaluation scale
1-5
Qualifications
Mathematics 1
Mathematics 2
Physics 1