Skip to main content

Game data (5 cr)

Code: TI00CW64-3001

General information


Enrollment

15.08.2019 - 30.08.2019

Timing

28.10.2019 - 20.12.2019

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Information Technology

Teachers

  • Pekka Vilpponen

Teacher in charge

Pekka Vilpponen

Groups

  • TIKT17SPPELI

Objective

You know how to design the data and state in a game by using different modelling techniques.
You are able to use a suitable form (database, files, etc.) of saving the game data.
You know how to utilize different programming languages to save and use data in games and game engines.
You are able to construct a NoSQL-database that is designed to handle large amounts of game data and use the data programmatically.

Content

How do you design and model game data?
How to use files and databases in storing game data and state?
How to take advantage of programming languages in implementing game data storage?
How NoSQL can be used in storing and utilizing very large amounts of data?
What kind of features in game engines exist for game data storing and retrieval?

Evaluation scale

1-5

Qualifications

Programming
Programming 2
Databases
Introduction to Game Engines