Game data (5 cr)
Code: TI00CW64-3001
General information
Enrollment
15.08.2019 - 30.08.2019
Timing
28.10.2019 - 20.12.2019
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Information Technology
Teachers
- Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
-
TIKT17SPPELI
Objective
You know how to design the data and state in a game by using different modelling techniques.
You are able to use a suitable form (database, files, etc.) of saving the game data.
You know how to utilize different programming languages to save and use data in games and game engines.
You are able to construct a NoSQL-database that is designed to handle large amounts of game data and use the data programmatically.
Content
How do you design and model game data?
How to use files and databases in storing game data and state?
How to take advantage of programming languages in implementing game data storage?
How NoSQL can be used in storing and utilizing very large amounts of data?
What kind of features in game engines exist for game data storing and retrieval?
Evaluation scale
1-5
Qualifications
Programming
Programming 2
Databases
Introduction to Game Engines