Game engine programming (5 cr)
Code: TI00CW67-3002
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
01.01.2020 - 26.04.2020
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
TIKT17SPPELI
Objective
You are capable of using the most popular game engines to implement a simple game using a suitable programming language.
You can create your own software components and objects into a game engine.
You know how to take game designers’ needs into account while creating software components into a game engine.
You are able to construct a practical software structure within a game engine while following the guidelines for object-oriented programming.
Content
What are the most popular game engines in the industry at the moment and how can you use them?
What programming features can be found in game engines?
How do you create sensible software structures in game engines following the guidelines for object-oriented programming?
What kind of issues do you need to consider while creating your own software components in a game engine?
Evaluation scale
1-5
Qualifications
Programming
Programming 2
Databases
Introduction to Game Engines
Game Design