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Game engine programming (5 cr)

Code: TI00CW67-3002

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

01.01.2020 - 26.04.2020

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Information Technology

Teachers

  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • TIKT17SPPELI

Objective

You are capable of using the most popular game engines to implement a simple game using a suitable programming language.
You can create your own software components and objects into a game engine.
You know how to take game designers’ needs into account while creating software components into a game engine.
You are able to construct a practical software structure within a game engine while following the guidelines for object-oriented programming.

Content

What are the most popular game engines in the industry at the moment and how can you use them?
What programming features can be found in game engines?
How do you create sensible software structures in game engines following the guidelines for object-oriented programming?
What kind of issues do you need to consider while creating your own software components in a game engine?

Evaluation scale

1-5

Qualifications

Programming
Programming 2
Databases
Introduction to Game Engines
Game Design