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Game mathematics and physics (5 cr)

Code: TI00CW68-3002

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

01.01.2020 - 26.04.2020

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

0 - 40

Degree programmes

  • Degree Programme in Information Technology

Teachers

  • Esa Pulkkanen

Teacher in charge

Esa Pulkkanen

Groups

  • TIKT17SPPELI

Objective

You are able to calculate vectors and matrices.
You are able to form and solve equations of motion trajectory of solid and shape forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to use vectors and matrices in game implementations
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces
How to present the solutions of equations of quantities in 2D and 3D space.

Evaluation scale

1-5

Qualifications

Prerequisities of mathematics and physics