Game programming patterns (5 cr)
Code: TI00CW95-3002
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
13.01.2020 - 30.04.2020
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
1 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
TIKT18SPPELIGame programming, full-time studies
Objective
In this course you don't learn much more about coding but you learn different, shown good in practice ways to solve certain most common problems in game programming. Games have certain structures like game controls for the user, physics of game elements, game intelligence, etc. In this course you learn how to use and modify general software patterns due to make a solid package from all the game software stuff.
Content
Have you heard about software design patterns, that deal with reusable software elements of object oriented software design? What about game programming patterns? While developing your own game, have you been in situation when you needed some help for organizing the code and bringing different parts together? How do other designers do it? What is the best and generally accepted way to deal with these general problems?
Evaluation scale
1-5
Assessment criteria, good (3-4)
c. identify interrelated tasks.
d. work together with customers, users and target groups.
e. use the key models, methods, software and techniques of the professional field.
Qualifications
Prerequisities: Basic knowledge and skills of object oriented programming.