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Using animation editor inside Unreal Engine (3 cr)

Code: VV00ED92-3001

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

07.01.2020 - 08.03.2020

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Campus

Mikkeli Campus

Teaching languages

  • English
  • Finnish

Seats

10 - 30

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Juha Ojala

Teacher in charge

Juha Ojala

Groups

  • VV2019-2020

Objective

The student knows the animation tools that Unreal Engine provides. The student knows how to make use of animations that are brought into the game engine and knows how to combine them into larger, working entities, using the combined power of the animation editor and programming.

Content

We learn all the basic menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming.

Evaluation scale

1-5

Qualifications

Basics of UE4 Blueprint Visual Scripting System