•   Using animation editor inside Unreal Engine (not translated) VV00ED92-3001 01.01.2020-26.04.2020  3 credits  (VV2019-2020) +-
    Learning outcomes of the course
    The attendant knows animation Unreal Engine provides. The attendant knows how to make use of animations that are brought into the game engine and knows how to combine them in to larger, working entities, using the combined power of animation editor and programming.
    Prerequisites and co-requisites
    Basics of UE4 Blueprint Visual Scripting System
    Course contents
    We learn all the basics menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming.

    Name of lecturer(s)

    Juha Ojala

    Mode of delivery

    Distance learning

    Language of instruction

    English

    Timing

    01.01.2020 - 26.04.2020

    Enrollment date

    16.12.2019 - 10.01.2020

    3 credits

    Group(s)
    • VV2019-2020
    Seats

    10 - 30

    Teacher(s)

    Juha Ojala

    Programme(s)

    Degree Programme in Business Information Technology

    Unit location

    Mikkeli Campus

    Virtual proportion

    3 credits

    Evaluation scale

    1-5