Using animation editor inside Unreal Engine (3 cr)
Code: VV00ED92-3001
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
07.01.2020 - 08.03.2020
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Campus
Mikkeli Campus
Teaching languages
- English
- Finnish
Seats
10 - 30
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Juha Ojala
Teacher in charge
Juha Ojala
Groups
-
VV2019-2020
Objective
The student knows the animation tools that Unreal Engine provides. The student knows how to make use of animations that are brought into the game engine and knows how to combine them into larger, working entities, using the combined power of the animation editor and programming.
Content
We learn all the basic menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming.
Evaluation scale
1-5
Qualifications
Basics of UE4 Blueprint Visual Scripting System