The attendant knows animation Unreal Engine provides. The attendant knows how to make use of animations that are brought into the game engine and knows how to combine them in to larger, working entities, using the combined power of animation editor and programming.
Prerequisites and co-requisites
Basics of UE4 Blueprint Visual Scripting System
Course contents
We learn all the basics menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming.
Name of lecturer(s)
Juha Ojala
Mode of delivery
Distance learning
Language of instruction
English
Timing
01.01.2020 - 26.04.2020
Enrollment date
16.12.2019 - 10.01.2020
3 credits
Group(s)
VV2019-2020
Seats
10 - 30
Teacher(s)
Juha Ojala
Programme(s)
Degree Programme in Business Information Technology