Digital gaming in social services (5 cr)
Code: VV00EF56-3002
General information
Enrollment
08.12.2020 - 20.12.2020
Timing
13.01.2021 - 05.05.2021
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
10 - 15
Degree programmes
- Degree Programme in Social Services
Teachers
- Harri Mäkinen
- Osku Kiri
Teacher in charge
Osku Kiri
Groups
-
SOKT19SPSocial services, full-time studies
-
SOKT19KMSocial services, part-time studies
-
SOKT18SPSocial services, full-time studies
-
SOKT18KM
Objective
You are familiar with digital gaming as a social phenomenon and the research concerning it. You are also familiar with the main concepts, definitions and genres of digital gaming. You have an understanding of the different functions of gaming. You are familiar with the possibilities of digital gaming in social services. You can critically assess digital gaming, and you are familiar with its positive and negative effects on individuals' welfare. You have familiarized yourself with digital gaming.
Content
What are the concepts, definitions and genres of digital gaming? What is digital gaming as a cultural and media cultural phenomenon? What is digital gaming like in the environment of social services? What are the positive and negative effects of digital gaming on individuals' welfare?
Evaluation scale
Approved/Failed