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Digital gaming in social services (5 cr)

Code: VV00EF56-3002

General information


Enrollment

08.12.2020 - 20.12.2020

Timing

13.01.2021 - 05.05.2021

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

10 - 15

Degree programmes

  • Degree Programme in Social Services

Teachers

  • Harri Mäkinen
  • Osku Kiri

Teacher in charge

Osku Kiri

Groups

  • SOKT19SP
    Social services, full-time studies
  • SOKT19KM
    Social services, part-time studies
  • SOKT18SP
    Social services, full-time studies
  • SOKT18KM

Objective

You are familiar with digital gaming as a social phenomenon and the research concerning it. You are also familiar with the main concepts, definitions and genres of digital gaming. You have an understanding of the different functions of gaming. You are familiar with the possibilities of digital gaming in social services. You can critically assess digital gaming, and you are familiar with its positive and negative effects on individuals' welfare. You have familiarized yourself with digital gaming.

Content

What are the concepts, definitions and genres of digital gaming? What is digital gaming as a cultural and media cultural phenomenon? What is digital gaming like in the environment of social services? What are the positive and negative effects of digital gaming on individuals' welfare?

Evaluation scale

Approved/Failed