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3D character designLaajuus (5 cr)

Code: GD00CU18

Credits

5 op

Responsible person

  • Brenda Jiménez

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Materials

Character and environment design, Basics of 3D modelling, 3D environment design.

Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

20 - 22

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Emilia Haanpää
Groups
  • GDKV23SP
    Game design, full-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

Students are creating a 3D character for their own game project

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Enrollment

08.04.2024 - 21.04.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Game Design
Teachers
  • GD opettaja
  • Panu Vuoristo
Teacher in charge

Panu Vuoristo

Groups
  • GDKV23KM
    Game design, part-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Students are creating a 3D character for their own game project

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 24

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Panu Vuoristo
Teacher in charge

Panu Vuoristo

Groups
  • GDKV22SP
    Game design, full-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Students are creating a 3D character for their own game project

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Brenda Jiménez
Groups
  • GDKV22KM
    Game design, part-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Enrollment

07.11.2022 - 18.11.2022

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Brenda Jiménez
Groups
  • GDKV21SP
    Game design, full-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Enrollment

06.04.2022 - 22.04.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Brenda Jiménez
Teacher in charge

Brenda Jiménez

Groups
  • GDKV21KM
    Game design, part-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.


Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.


Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

Enrollment

08.11.2021 - 21.11.2021

Timing

01.01.2022 - 30.04.2022

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Brenda Jiménez
  • Panu Vuoristo
Teacher in charge

Brenda Jiménez

Groups
  • GDKV20SP
    Game design, full-time studies

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.


Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.


Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI co-operation possible

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.