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Degree Programme in Game Design

Degree:
Bachelor of Culture and Arts

Degree title:
muotoilija (AMK), Bachelor of Culture and Arts

Credits:
240 ects

Objectives

The degree programme studies aim to provide competence in the global game design industry with hands-on experience. The studies cover a wide range of subjects, with an emphasis on 3D modeling, game art, and game design.

The students develop their design skills and learn to use professional tools by working on their own game projects. During these projects, different game design concepts and prototypes are explored with the aim of improving the aesthetic, production, design thinking, visual communication, and teamwork skills and know-how of the students.

Graduates of the Game Design Degree Programme are able to create games and interactive products to meet the needs of customers and end users. The graduates are aware of the potential of gamification and game development opportunities within markets, including the public and private, as well as the entertainment sector.

Degree programme description

The Degree Programme in Game Design consists of six core competence modules, including practical training and thesis, as well as complementary competence, including optional studies.

Your knowledge as a game designer increases, and the content of studies follows certain themes:
- In the first year, you become familiar with the principles of game design, tools and software, and project-based work.
- In the second year, you further develop skills in pre-production, character and environment design, and game production.
- In the third year, you adopt knowledge and enhance your game design skills and understanding of game business and development practices through a development project.
- In the fourth year, you develop personal competitiveness through practical training and thesis.

The core competence of the degree programme covers 105 ECTS credits through the following modules:
- Common studies: you develop your skills in studying, communication and languages as well as in acquiring employment.
- Design fundamentals: you become familiar with the basic techniques of drawing and painting and develop your skills in game design.
- Tools and software: you learn the basic tools and software required in game design.
- Games in context: you advance your knowledge of game business models and the cultural context of games. You develop and fine-tune your digital portfolio.
- Thesis: you further your knowledge and know-how of a specific area of game design or game art through an independent research and development project.

The complementary competence of the degree programme covers 90 ECTS credits through the following modules:
- Pre-production skills: you develop your skills in level design, script writing and game design research by developing your own game concept as a member of a team.
- Environment design: you learn different aspects of environment design, from mise-en-scene and concept art to 3D modeling, by developing your own game environment.
- Character design: you advance your skills in character design from character development to drawing and animation and 3D modeling by developing your own character.
- Game production: you advance your skills in development platforms, user interface design and project management through your own development project.
- Game development: you gain a better understanding of scripting for game engines, 3D modeling, and 3D animation, which you can utilize in your own game project.
- Advanced game project: you develop your own game in a team from start to finish.
You will deepen your practical skills and theoretical knowledge of game mechanics and the key areas of your professional interests.

Practical training 30 ECTS credits
- The objective is to promote professional growth by increasing the students’ awareness of the field-specific work tasks and by supporting the students in working as a part of a work community.

Optional studies 15 ECTS credits
- Optional studies provide the opportunity to develop your own entrepreneurship and specific areas of game design or deepen your understanding of other fields: you can study courses from other degree programmes to meet your own objectives or focus.

Implementation of studies

You can study Game Design both as blended (part-time) and daytime (full-time) studies. In both options, the aim is to gain approximately 30 ECTS every semester. Please read more about the options below.

Blended (part-time) studies

This is an option for you if you need to incorporate your studies with work or if you are not able to live near the campus. Students come to the campus approximately every three weeks for two days (Thursday and Friday from 9 am to 6 pm). The rest of the studies are independent work in your own time. Most of the teaching takes place at Meduusa Studio, Kouvola. The town has good train connections, and the campus is located within a 20-minute walk from the train station. Reaching the campus takes approximately an hour and a half by train from Helsinki.

During your contact lessons at Meduusa Studio, you are able to utilize the software and hardware available at the campus, but for the work outside the university premises, you are expected to have your own device.

Daytime (full-time) studies

Students work at the campus from Monday to Friday. Daytime studies are for you if you value peer support and the network of your classmates on a daily basis. You can utilize the software and hardware available at the Meduusa Studio, where most of the instruction takes place. The facilities are also available for students to use outside the classes in the evenings and weekends. This means that you do not necessarily need to have your own device.

Possibilities to speed up your studies

If you are able to present evidence and demonstrate your prior learning, you can apply for recognition of competence for studies completed at a university or skills acquired through work. This allows you to concentrate on learning new things and makes it possible to speed up your studies.

Study support

At the beginning of your studies, you prepare a personal study plan (PSP) that will support you in your studies, practical training, thesis and exchange plans.
Study guidance provides you with important information and guidance during the various stages of your studies. The starting point for studying and study guidance is that you take responsibility for your own studies. However, you will be supported by student representatives and tutors who help you with the study environment and study practices.

The services of student healthcare, study psychologists and student wellbeing advisors are also available to support you with your studies.
Read more about student wellbeing services.

Tuition fees

The tuition fee for non-EU/EEA students is 6,000 euros per academic year. In addition to the tuition fee, you must independently cover your study materials and your own living expenses.

Scholarship scheme at Xamk

Students whose studies progress well (complete 55 ECTS credits during the academic year) will be refunded 50% of the paid fee.

Career opportunities

Studies in Game Design enable students from different cultural backgrounds to build an international career. The degree gives you competence through research and development assignments to become an expert in specific areas of game design, which supports your own career plans. During your studies, you devise your own game projects with the aim of building your own design portfolio that will help you with your employment in the future.

As a Bachelor of Culture and Arts, you can find employment, for example, as one of the following:
• game designer
• game artist
• 3D modeler of assets, characters and environments
• level designer
• user interface and/or user experience designer
• entrepreneur in game design

RDI and cooperation with world of work

At Xamk, you have an opportunity to work in projects used as learning environments which combine students, teachers and representatives of the world of work. Previously, students have, for example, created game assets, art, and design for several research and development projects carried out at the university, pitched their game ideas, and created games for various companies and organizations.

Through research and development projects, you adopt an analytical, critical, research-oriented and reflective approach in the field of game design. You learn to use different methods of qualitative, quantitative and design research and can implement them in your own study. You are able to:
- creatively and critically apply your knowledge in a game design process
- set targets, define the research question and the frame of reference for your project
- choose the appropriate research methods for the project
- analyze how the chosen methods help answer the research question and draft a report with references.

Besides skills, competences and attitudes gained during project work, attending events and working with industrial partners provides you with opportunities to develop your networks. You can achieve references, make connections and get to know the industry, companies and stakeholders, which is essential for the future. For example, at Meduusa Studio, we host a yearly Theme Park – a digital art rally – seminar and workshops where industry professionals and students are able to meet, network and learn from each other. Learn more about Theme Park on Facebook and on the Theme Park Finland website.

Learning environments

Our Meduusa Studio presents students with up-to-date equipment which enables the development of new projects for various platforms. In addition to traditional classroom facilities, we have a studio with a motion capture facility and rooms for independent project work.

Students are able to borrow drawing tablets, digital cameras, game consoles and VR equipment for testing purposes and for their own development projects. All the software and hardware needed are on campus, which means that Game Design students do not need to bring their own computers to the campus.

The studio is also a great location to run game jams, LAN parties and seminars. In addition to the studio space, there is a sauna at Meduusa Studio that students have utilized during these events.

A lot of the study material is also available online, which makes it possible for you to study in your own time as well.

Outside Meduusa Studio, we collaborate with the Degree Programme in Information Technology, located in Kotka, which focuses on game programming.

Game design, full-time studies
Code
(GDKV24SP)
Game design, full-time studies
Code
(GDKV23SP)
Game design, full-time studies
Code
(GDKV22SP)
Game design, full-time studies
Code
(GDKV21SP)
Game design, full-time studies
Code
(GDKV20SP)

Timing 01.08.2024 - 31.12.2024 Code GD00CU02-3011 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU18-3011 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU16-3015 Groups GDKV24KM
Timing 01.08.2024 - 31.12.2024 Code GD00DT44-3006 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU17-3011 Groups GDKV23SP
Timing 02.09.2024 - 31.12.2024 Code KY00DS46-3210 Groups GDKV24KM SKKV22SP PAKV23KM MPKV23KP
Timing 01.08.2024 - 31.12.2024 Code GD00DL22-3006 Groups GDKV22KM
Timing 02.09.2024 - 21.12.2024 Code VV00DB94-3003 Groups VV2024-2025
Timing 02.09.2024 - 30.12.2024 Code VV00EW10-3001 Groups VV2024-2025
Timing 01.08.2024 - 31.12.2024 Code GD00DL20-3007 Groups GDKV22KM
Timing 02.09.2024 - 31.12.2024 Code KY00DS48-3024 Groups GDKV24KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU11-3012 Groups GDKV23SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU04-3013 Groups GDKV24SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU05-3013 Groups GDKV23SP
Timing 01.08.2024 - 31.12.2024 Code GD00DT43-3007 Groups GDKV23SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU06-3010 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU12-3014 Groups GDKV24SP
Timing 01.08.2024 - 31.07.2025 Code KY00DS63-3359 Groups GDKV24SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU08-3010 Groups GDKV22SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU03-3015 Groups GDKV24KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU15-3011 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU20-3009 Groups GDKV22SP
Timing 01.08.2024 - 31.12.2024 Code GD00DT45-3004 Groups GDKV22KM
Timing 01.08.2024 - 31.12.2024 Code GD00DL24-3006 Groups GDKV22KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU21-3008 Groups GDKV22KM
Timing 01.08.2024 - 31.12.2024 Code GD00CU09-3015 Groups GDKV24SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU07-3012 Groups GDKV23SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU19-3010 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code MU00BI64-3023 Groups GDKV24SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU00-3014 Groups GDKV24KM
Timing 01.08.2024 - 31.12.2024 Code GD00DL25-3006 Groups GDKV22KM
Timing 09.09.2024 - 13.12.2024 Code KY00DS49-3047 Groups VV2024-2025 IBKV24SP2 GDKV24SP
Timing 09.09.2024 - 31.12.2024 Code KY00DS50-3036 Groups VV2024-2025 GDKV24KM
Timing 01.08.2024 - 31.12.2024 Code GD00DT46-3003 Groups GDKV21SP
Timing 01.08.2024 - 31.12.2024 Code GD00CU14-3013 Groups GDKV23SP
Timing 01.01.2025 - 30.04.2025 Code MO00DS25-3202 Groups GDKV23KM
Timing 01.08.2024 - 31.12.2024 Code MO00DS25-3203 Groups GDKV22SP
Timing 09.09.2024 - 13.12.2024 Code KY00DS51-3317 Groups GRKV24SP GDKV24SP SKKV24SP REKV24SP