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Kompositio ja väri (5 op)

Toteutuksen tunnus: GD00CU04-3013

Toteutuksen perustiedot


Ilmoittautumisaika
14.08.2024 - 08.09.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2024 - 31.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
3 op
Virtuaaliosuus
2 op
Toteutustapa
Monimuoto-opetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
englanti
Paikat
20 - 25
Koulutus
Degree Programme in Game Design
Opettajat
Elsa Hulkkonen
Sarah-Jane Leavey
Vastuuopettaja
Sarah-Jane Leavey
Ryhmät
GDKV24SP
Game design, full-time studies
Opintojakso
GD00CU04

Toteutuksella on 13 opetustapahtumaa joiden yhteenlaskettu kesto on 52 t 0 min.

Aika Aihe Tila
To 05.09.2024 klo 12:15 - 16:15
(4 t 0 min)
Composition and colour GD00CU04-3013
T104 Isosali (34+1), Taidetalo
To 19.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
To 26.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Pe 11.10.2024 klo 10:00 - 14:00
(4 t 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
To 17.10.2024 klo 12:00 - 16:00
(4 t 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Pe 01.11.2024 klo 10:00 - 14:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
To 07.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Pe 08.11.2024 klo 10:00 - 14:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
To 21.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T104 Isosali (34+1), Taidetalo
To 28.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T104 Isosali (34+1), Taidetalo
Pe 29.11.2024 klo 10:00 - 14:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Ke 11.12.2024 klo 10:00 - 14:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Pe 20.12.2024 klo 10:00 - 14:00
(4 t 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Muutokset varauksiin voivat olla mahdollisia.

Tavoitteet

Ymmärrät väreihin ja asetteluun liittyviä termejä.
Ymmärrät ihmiskehon rakenteen ja toiminnan plastisen sommittelun näkökulmasta (veistosalalla) ja osaat käsitellä yleisiä materiaaleja plastisessa sommittelussa.
Tutustut värien tarjoamiin mahdollisuuksiin omassa opiskelualalla visuaalisen havainnon avulla.
Pystyt hyödyntämään erilaisia värien harmonisuusmalleja ja tunnistamaan vähentävän, additiivisen ja optisen värien sekoittumisen.
Ymmärrät valon fysiikan ja sen vuorovaikutuksen pinnan kanssa sekä ihmisen värinäkömekanismeja.
Ymmärrät värin ja symbolisen emotionaalisen merkityksen väliset suhteet.
Olet oppinut sekoittamaan värejä sekä pigmentissä että digitaalisessa mediassa.

Sisältö

Kuinka havainnoida, luoda ja muotoilla objekti kolmiulotteisesti?
Kuinka tutkia ja mitata valon ja pigmentin värien sekoittumisen ilmiöitä?
Kuinka tulkita värien merkityksiä tunne- tai kulttuuriviittausten avulla?
Kuinka suunnitella emotionaalista taustaa heijastavat väripaletit?
Kuinka rakentaa väripaletteja sekä pigmentti- että digitaaliseen mediaan?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Opiskelumuodot ja -menetelmät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI will be integrated where possible

Tenttien ja tehtävien ajoittuminen

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Toteutuksen osien kuvaus

Topics covered in the Colour segment of the course include:

The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition

Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.

Topics covered in the Three dimensional composition -segment of the course include:
- You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture).
- You know how to handle the common materials of three-dimensional composition.

Lisätietoja opiskelijoille

Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.

Arviointiasteikko

1-5

Arviointimenetelmät ja arvioinnin perusteet

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

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