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Piirustus ja maalaus (5 op)

Toteutuksen tunnus: MU00BI64-3023

Toteutuksen perustiedot


Ilmoittautumisaika
14.08.2024 - 08.09.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2024 - 31.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Game Design
Opettajat
Sarah-Jane Leavey
Vastuuopettaja
Sarah-Jane Leavey
Ryhmät
GDKV24SP
Game design, full-time studies
Opintojakso
MU00BI64

Toteutuksella on 10 opetustapahtumaa joiden yhteenlaskettu kesto on 40 t 0 min.

Aika Aihe Tila
Ma 02.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
329A Teoria-/monitoimitila (40+), 3. kerros
Ma 16.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
Pe 27.09.2024 klo 10:00 - 14:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
Ma 30.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
357 Teorialuokka (80+1), Kaarisali päärakennus
Pe 18.10.2024 klo 10:00 - 14:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
T104 Isosali (34+1), Taidetalo
Ke 06.11.2024 klo 10:00 - 14:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
Ma 18.11.2024 klo 12:30 - 16:30
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
Ma 25.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
To 12.12.2024 klo 12:15 - 16:15
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
To 19.12.2024 klo 12:00 - 16:00
(4 t 0 min)
Drawing and painting MU00BI64-3023
MS12 Studio, Meduusa-studio
Muutokset varauksiin voivat olla mahdollisia.

Tavoitteet

- osaat paremmin piirtämiseen, maalaamiseen ja muuhun kuvan tekemiseen liittyviä perustekniikoita, välineitä ja materiaaleja
- osaat tehdä havaintoja visuaalisesta ympäristöstä sekä näet kokonaisuuksia että yksityiskohtia
- ymmärrät sommittelun ja värin merkityksenosaat puhua kuvista ja tulkitset niitä omien kokemustensa pohjalta
- osaat hyödyntää visuaalisen ilmaisun mahdollisuuksia omalla alallasi

Sisältö

Mitkä ovat yleisimmät piirustus- ja maalaustekniikat sekä välineet?
Miten kuvaat ihmisen rakennetta ja mittasuhteita?
Osaatko kertoa työskentelyprosessistasi, materiaalien ja tekniikoiden käytöstäsi muille?
Kuinka osaat ilmaista itseäsi kuvien avulla?
Miten hyödynnät saatavissa olevaa tietoa internetistä ja kirjallisuudesta?
Miten näyttelyihin tutustuminen vie sinua eteenpäin työskentelyssäsi?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Opiskelumuodot ja -menetelmät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tenttien ja tehtävien ajoittuminen

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Lisätietoja opiskelijoille

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Arviointiasteikko

1-5

Arviointimenetelmät ja arvioinnin perusteet

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

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