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Konseptitaide ja digitaalinen maalaus (5 op)

Toteutuksen tunnus: GD00CU05-3013

Toteutuksen perustiedot


Ilmoittautumisaika
08.04.2024 - 21.04.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2024 - 31.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Game Design
Opettajat
Sarah-Jane Leavey
Vastuuopettaja
Sarah-Jane Leavey
Ryhmät
GDKV23SP
Game design, full-time studies
Opintojakso
GD00CU05

Toteutuksella on 9 opetustapahtumaa joiden yhteenlaskettu kesto on 44 t 0 min.

Aika Aihe Tila
Ke 04.09.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 11.09.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 18.09.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 25.09.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 02.10.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 09.10.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 30.10.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
To 14.11.2024 klo 08:30 - 12:30
(4 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Ke 20.11.2024 klo 09:00 - 14:00
(5 t 0 min)
Concept art and digital painting GD00CU05-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Muutokset varauksiin voivat olla mahdollisia.

Tavoitteet

Olet hankkinut digitaalisen maalauksen välitaitoja sekä teoriassa että käytännössä.
Olet kehittänyt taitojasi piirtämällä käsin ja digitaalisesti.
Ymmärrät konseptitaiteilijan roolin peliteollisuudessa ja heidän työnkulunsa.
Voit luoda konseptipiirroksia ja avaintaidetta kertoaksesi peli-idean tai tarinan.
Osaat hyödyntää käsikirjoitusta tai pelisuunnitteluasiakirjaa ja visualisoida hahmo-, ympäristö-, ajoneuvo- tai muita peleissä tarvittavia elementtejä ja objekteja.

Sisältö

Mikä on konseptitaiteen työnkulku?
Mikä on konseptitaiteilijan rooli pelisuunnittelussa?
Kuinka luoda konseptitaidetta ja digitaalisia maalauksia?
Kuinka luoda omia digitaalisia siveltimiä?
Kuinka luoda hahmotutkimuksia ja ympäristöluonnoksia tuotantoryhmälle?
Kuinka käyttää perspektiiviä ja valaistusta avaintaiteen luomiseen?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Opiskelumuodot ja -menetelmät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI will be intergrated where possible

Tenttien ja tehtävien ajoittuminen

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Toteutuksen osien kuvaus

OBJECTIVES:
– You have acquired intermediate skills in digital painting both in theory and practice.
– You have improved your skills drawing by hand and digitally.
– You understand the role of a concept artist within the game industry and their workflow process.
– You can create concept drawings and key art in order to pitch a game idea or tell a story.
– You can work from a script or Game Design Document and visualise character, environment, vehicles or asset concepts.

CONTENT
– What is the Concept Art workflow?
– What is the role of the Concept Artist in game design?
– How to create concept art and digital paintings?
– How to create your own digital paint brushes?
– How to create character studies and environment sketches for a production team?
– How to use perspective and lighting to create Key Art?

Lisätietoja opiskelijoille

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of story based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in research, composition skills, the use of colour and lighting to project emotion and contribute to storytelling within an image.

Arviointiasteikko

1-5

Arviointimenetelmät ja arvioinnin perusteet

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

Esitietovaatimukset

Required studies of Drawing and painting, Composition and colour, Character and environment design, or equivalent skills.

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