Siirry suoraan sisältöön

Edistynyt 3D (5 op)

Toteutuksen tunnus: GD00DL20-3007

Toteutuksen perustiedot


Ilmoittautumisaika
08.04.2024 - 21.04.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2024 - 31.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Game Design
Opettajat
Panu Vuoristo
Vastuuopettaja
Panu Vuoristo
Ryhmät
GDKV22KM
Game design, part-time studies
Opintojakso
GD00DL20

Toteutuksella on 3 opetustapahtumaa joiden yhteenlaskettu kesto on 10 t 30 min.

Aika Aihe Tila
To 19.09.2024 klo 12:30 - 16:00
(3 t 30 min)
Advanced 3D GD00DL20-3007
MS10 Tietokoneluokka (26+1)
To 14.11.2024 klo 12:30 - 16:00
(3 t 30 min)
Advanced 3D GD00DL20-3007
MS10 Tietokoneluokka (26+1)
Ke 04.12.2024 klo 12:30 - 16:00
(3 t 30 min)
Advanced 3D GD00DL20-3007
MS10 Tietokoneluokka (26+1)
Muutokset varauksiin voivat olla mahdollisia.

Tavoitteet

- Edistät 3D-mallintamistaitojasi ja opit edistyneempiä tekniikoita.
- Opit 3D-mallin optimoinnin työnkulun retopologian kautta.
- Tiedät kuinka rigata hahmoja ja esineitä.
- Edistät tekstitystaidosi: opit prosessoivista PBR-materiaaleista ja 3D-maalauksesta.
- Ymmärrät PBR-työnkulun 3D-mallinnuksessa ja pelien tuotannossa.

Sisältö

- Kuinka 3D-mallintaa monimutkaisempia kokonaisuuksia?
- Kuinka hyödyntää edistyneempiä teksturointitekniikoita?
- Kuinka käyttää ohjelmistoja PBR-materiaalien luomiseen?
- Kuinka optimoida mallisi tuotantoa varten?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations (with accompanying downloadable documentation for reference when relevant).
– Downloadable Work sheets and exercises when applicable
– Links and tutorials on Learn.

Opiskelumuodot ja -menetelmät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. You will complete Learn-based tasks as self-study assignments. Your study routine is determined by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI will be intergrated where possible

Tenttien ja tehtävien ajoittuminen

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently outside of class.

Toteutuksen osien kuvaus

The student will learn the following:
- asset creation pipeline and workflows
- industry standard texturing techniques
- texture baking techniques
- retopology and automatic retopology
- intro to procedural workflows

Lisätietoja opiskelijoille

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of 3D-graphics related assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals

Arviointiasteikko

1-5

Arviointimenetelmät ja arvioinnin perusteet

Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

Siirry alkuun