Game project 5Laajuus (5 cr)
Code: PO00EP11
Credits
5 op
Teaching language
- Finnish
Objective
You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.
Content
What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Game Technology
Teachers
- Niina Mässeli
- Jani Ruotsalainen
Teacher in charge
Niina Mässeli
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.
Content
What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?
Opiskelumateriaali
Study materials will be announced on the study program's Learn platform.
Yksilölliset oppimisväylät
Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
When the project report is accepted, the student receives the Accepted mark for the project course in question at Peppi.
Opiskelijan työmäärä
The workload of the student is 135 hours of which are held separately work hour log.
Evaluation scale
Approved/Failed
Assessment methods and criteria
When a student reports total of 135 hours in the time tracking system and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Marko Oras
- Jani Ahde
Teacher in charge
Jani Ahde
Groups
-
POKT22SPGame programming, full-time studies
Objective
You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.
Content
What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?
Opiskelumateriaali
Study materials will be announced on the study program's Learn platform.
Yksilölliset oppimisväylät
Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
When the project report is accepted, the student receives the Accepted mark for the project course in question at Peppi.
Opiskelijan työmäärä
The workload of the student is 135 hours of which are held separately work hour log.
Evaluation scale
Approved/Failed
Assessment methods and criteria
When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.