Audiovisual skills (5 cr)
Code: GD00CU01-3003
General information
- Enrollment
- 12.04.2021 - 25.04.2021
- Registration for the implementation has ended.
- Timing
- 01.08.2021 - 30.12.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Ecampus
- Teaching languages
- English
- Seats
- 12 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Teemu Villikka
- Teacher in charge
- Brenda Jiménez
- Groups
-
GDKV19SPGame design, full-time studies
- Course
- GD00CU01
Objective
You know the basics of the dramatic structure.
You know the basics of the camera angles, lenses, depth of field, aperture and other camera techniques needed in a game play visualisation.
You know the basics of the sound work for game.
You know the basics of light design for game.
You know the basic editing methods for storytelling.
You know the basic production methods for audiovisual work.
You learn the basics of how to show your character on screen so that it supports the story.
Content
How to tell a short story?
How to visualise the scene with a camera?
How to tell the story with sound elements?
How to light up one scene?
What editing methods can be used for storytelling?
How to provide a character in front of the camera?
How to produce a simple audiovisual story?
Evaluation
The course "Audiovisual skills" is located in the entry-level of your studies. The assessment emphasises criteria x. A student who has reached level 3 is able to:
a. use professional audiovisual technical vocabulary.
b. look for information in the key information sources of the field
e. use the key models, methods and techniques of the professional field
f. work as team members in a goal-oriented way
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5