Hackathon (5cr)
Code: VV00CZ21-3003
General information
- Enrollment
- 15.08.2019 - 01.10.2019
- Registration for the implementation has ended.
- Timing
- 10.12.2019 - 11.12.2019
- Implementation has ended.
- Number of ECTS credits allocated
- 0 - 5
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Tutkimusyksiköt
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 30 - 150
Unfortunately, no reservations were found for the realization Hackathon VV00CZ21-3003. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
You are able to use methods and tools of hackathon
You are able to do group work in a hackathon
You are able to evaluate the development process, its results and learning
Content
What are principles and methods for co-creation?
How to use co-creation methods in a hackathon (brainstorming, service design)?
How to present results of a group work in hackathon?
Participation in the hackathon, working in a small group, presenting the results together with the group
Evaluation
E Student can use the key methods, software and techniques of the hackathon
F Student can work as team members in a goal-oriented way
Study forms and methods
Scheduled track:
XAMK and SPbSUIT - St. Petersburg State University for Technology and Design -
co-organise the hackathon as part of an international cross-border C3E project.
Are You a student of Service Design, Design, Marketing, Economics, Interior Design, Architecture, Game Design or other Culture-related studies?
This is a great opportunity for you to develop your team working skills, know-how and participate innovative cross-artistic, multi-disciplinary concepts within festival and cultural contexts. In most cases the most innovative solutions are created when multidisciplinarity is present, this means bringing in influences and methods of service design, such as co-creation and customer oriented approaches. Other recent developments we use are closely linked to digitalization and gamification, which contribute to immersive experiences and augmented reality linked to more traditional cultural concepts, such as live music performances or theatre.
The cases to be tackled are:
1. Immersive gamified contents for the Mikkeli Music Festival audience development process which has already been started by a demo during the summer 2019 festival in early July in co-operation with OiOi. This innovation will be further developed within the hackathon.
2. Movable container accommodation with designs aspects and a mobile distribution channel to the Kotka City Festival (Kotkan Meripäivät) for summer 2020.
3. Kouvola City Theatre audience development gamification and character build up process using the latest game design and fashion design methods based on Commedia dell’Arte characher prototypes in close connection to the upcoming premier in 2020.
The idea of a hackathon in a nutshell:
The hackathon starts with high stake inspirational speeches and presentations. The event continues with presenting the actual cases and tasks in a nutshell, after which the participants are divided into cross-disciplinary groups which receive support and mentoring along the process which is squeezed into an 24-hour-window.
The aim of the procedure is to bring out the very best innovative ideas and to form a demonstrable prototype of the product, service or innovation which will then be presented to the full hackathon audience in front of the jury. The jury comments and short lists the prototypes. The best innovation prototypes are selected for further development with the commissioning cultural festivals or other actors. All of these are cross-artistic and will most definitely receive media hits when further developed and actually realized and publicized.
Inspirational speeches by
Mr. Jaakko Kemppainen, Finland’s first game design regional artist (pelisuunnittelun läänintaiteilija) nominated by The Regional Council of Art in Finland (TAIKE).
Mr. Teemu Laasanen, Genearl Manager of the Mikkeli Music Festival
http://www.mikkelinmusiikkijuhlat.fi/en/etusivu
Mr. Sami Kämppi, CEO of OiOi www.oioi.fi expert in immersive interactive installations by using the lateset technology.Check out their new showreel
https://vimeo.com/oioi/showreel
Ms. Heini Haapaniemi, XAMK, Project Manager, RDI specialist, Expert in cultural administration and development projects
Ms. Tiina Ikkonen, RDI Specialist, Service Design, XAMK
Ms. Meri Valta, RDI Specialist, Service Design, XAMK
Ms. Ekaterina Prozorova, SPbSUITD The Saint-Petersburg State University of Industrial Technologies and Design, St. Petersburg, Russia, Project Manager, Conceptual Manager, Head of the Equipment Design for Environmental Objects Department, Associate Professor of the Environmental Design Department, PhD in Cultural Studies
Mr. Esko Ahola, Senior Lecture, Fashion and Design, XAMK
Ms. Sinikka Ruohonen, Principal Lecturer of Fshion and Design, XAMK
Ms. Suvi Pylvänen, Gamification Expert, Meeduusa Studios, XAMK
Ms. Miikka-Petteri Lesonen, Gamification and RDI Specialist, Meeduusa Studios, XAMK
Ms. Tiina Luhtaniemi, General Manager of the Kouvola City Theatre
Xamk is co-operating with OiOiCollective Oy, which is a part of a bigger creative collective for digital contents. An outstanding example of immersive and interactive concept and production of content is designed by OiOi for the plaza Aukio at Helsinki Airport.
https://oioi.fi/case-aukio-helsinki-airport/
OiOi has been experimenting with classical music and immersive interactive contents for children and teenagers at the XXVIII Mikkeli Music Festival 2019. This experiment was launched at the 5th of July evening concertina and will be further developed and conceptuliased at the C3E hackathons. A special concert arrangement transmitted digital material drawn by youngsters in the chamber music hall to the music played by St Michel Strings at the Martti Talvela hall to the audience consisting of the youngsters’ parents. Practical arrangements and artistic planning by OiOi immersive surfaces. Artists including Satu Sopanen, speaker and Irina Zahharenkova and Teemu Laasanen, piano.
Blended track:
Mandatory participation during the event on 10.-11.10.2019.
International cooperation
This Hackathon is part of the Contents for Cross-Cultural Events international Project between Russian and Finnish partners. Please read more at our webpages:
https://www.xamk.fi/en/research-and-development/contents-for-cross-cultural-events-c3e/
Evaluation scale
1-5