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Object-oriented programming (5 cr)

Code: PO00ED10-3002

General information


Enrollment
08.11.2021 - 21.11.2021
Registration for the implementation has ended.
Timing
01.01.2022 - 01.05.2022
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
POKT21SP
Game programming, full-time studies
Course
PO00ED10
No reservations found for realization PO00ED10-3002!

Objective

You improve your understanding of game programming.
You are able to use classes and objects in different situations.
You are able to create class hierarchies by inheritance and overload operators.
You are able to create classes and class functions for classes that use dynamic memory allocation.
You are able to create and use templates and interpret definitions in template library.

Content

How to handle exceptions?
How to create class hierarchy?
What is polymorfism?
What influence does the dynamic memory allocation for data members have on class functions?
What are virtual functions?
What are abstract classes?
What is operator overloading?
What are friend functions?
What are function templates and class templates?

Evaluation

Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Evaluation scale

1-5

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