Skip to main content

Object-oriented programming (5 cr)

Code: PO00ED10-3002

General information


Enrollment

08.11.2021 - 21.11.2021

Timing

01.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Pekka Vilpponen

Teacher in charge

Pekka Vilpponen

Groups

  • POKT21SP
    Game programming, full-time studies

Objective

You improve your understanding of game programming.
You are able to use classes and objects in different situations.
You are able to create class hierarchies by inheritance and overload operators.
You are able to create classes and class functions for classes that use dynamic memory allocation.
You are able to create and use templates and interpret definitions in template library.

Content

How to handle exceptions?
How to create class hierarchy?
What is polymorfism?
What influence does the dynamic memory allocation for data members have on class functions?
What are virtual functions?
What are abstract classes?
What is operator overloading?
What are friend functions?
What are function templates and class templates?

Evaluation scale

1-5