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Mathematics for game programmers (5 cr)

Code: PO00ED13-3002

General information


Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Game Programming

Teacher in charge

Teemu Saarelainen

Groups

  • POKT21SP
    Game programming, full-time studies

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Opiskelumateriaali

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel. The course may include a book as additional study material.

Yksilölliset oppimisväylät

Participation in contact learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

TKI ja työelämäyhteistyö

During the course students will implement assignments and a practical project work, which includes programming mathematics tools for games.

Tentit ja muut määräajat

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible final exam and its schedule will be agreed upon together with the students.

Opiskelijan työmäärä

A total of 135h (5 cu, á 27hrs), of which about 65h is contact learning and 70h is independent work (assignments, literature, etc.).

Evaluation scale

1-5

Assessment methods and criteria

Grading is based on participation in contact learning, completing course assignments and project work, and possibly on the final exam.