Mathematics for game programmers (5 cr)
Code: PO00ED13-3002
General information
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teacher in charge
Teemu Saarelainen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel. The course may include a book as additional study material.
Yksilölliset oppimisväylät
Participation in contact learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course students will implement assignments and a practical project work, which includes programming mathematics tools for games.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible final exam and its schedule will be agreed upon together with the students.
Opiskelijan työmäärä
A total of 135h (5 cu, á 27hrs), of which about 65h is contact learning and 70h is independent work (assignments, literature, etc.).
Evaluation scale
1-5
Assessment methods and criteria
Grading is based on participation in contact learning, completing course assignments and project work, and possibly on the final exam.