Module 16 – Artificial Intelligence for Games (2cr)
Code: AV00EL14-3001
General information
- Timing
- 01.01.2021 - 21.06.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 0 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Distance learning
- Unit
- Vanha_Open UAS and Continuing Education (vanhettu)
- Campus
- Ecampus
- Teaching languages
- English
Unfortunately, no reservations were found for the realization Module 16 – Artificial Intelligence for Games AV00EL14-3001. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
Learning outcomes:
You will learn the basic concepts of artificial intelligence for games by seeing examples how A.I. is applied to some of the most famous games on earth.
Content
Artificial Intelligence (A.I.) is currently one of the most exciting topics all around the world. Many do not know that actually the video games industry has been in forefront in developing the science and applications, such as games using A.I. This modules gives you an introduction how A.I. is used in games by showcasing theory behind A.I. for games and great examples.
Evaluation
Assessment:
Students will be tasked with a quiz. You need to score minimum of 12/15. If you pass we will confirm you your module completion and add 2 ECTS to your student registry.
Evaluation scale
1-5