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Research and development skills (5 cr)

Code: MO00DS25-3146

General information


Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 50

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Ksenia Visser
  • Maarit Kalmakurki

Teacher in charge

Ksenia Visser

Groups

  • GDKV21KM
    Game design, part-time studies

Objective

Common learning outcomes (as implemented in degree programmes) 2 ECTS credits:

You know the general stages in a research and development process.
You are able to search for information in the key information environments of your own field.
You are able to read, critically evaluate and utilize the literature and research publications of your own field.
You are familiar with and able to apply the principles of research ethics and reliability.
You are able to compose a literature review based on the materials published in your field of study and your own bachelor’s thesis following the principles of scientific communication.

Degree programme specific learning outcomes for research and development methods, 3 ECTS credits

You are familiar with the current research subjects and development needs of your own field.
You are familiar with and able to apply the key development approaches and/or research methods and ethical principles of your own field.
You are able to report on a research or development process following the principles of professional and scientific communication.

Content

Content of common learning outcomes, 2 ECTS credits:

What are the phases into which a research and development process can be divided?
How do you find, read and critically evaluate the research data of your own field?
How do you write a literature review that utilizes reliable research data and is linked to your own field and bachelor’s thesis following the principles of ethical scientific communication?

Degree programme specific content, 3 ECTS credits

What are the key research subjects and development needs in your own field?
What are the development approaches and/or research methods in your own field and how do you apply them in practice based on the development needs of your own field?
How do you report a research or development process following the principles of ethical professional and scientific communication in your own field?

Materials

Material is provided in Learn

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

Research and development project is attributable to the essential requirements of the professional field and working life and supports the future thesis process.

Student workload

5 ECTS mean 5*27 hours of student work

Evaluation scale

1-5

Assessment methods and criteria

The evaluation is based on the compulsory assignments on the Learn platform and active participation in discussions.