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Quality assurance in game production (5cr)

Code: PO00DN64-3006

General information


Enrollment
10.11.2025 - 21.11.2025
Registration for introductions has not started yet.
Timing
12.01.2026 - 30.04.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
RDI portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Programming
Teachers
Niina Mässeli
Marko Oras
Teacher in charge
Niina Mässeli
Groups
POKT23SP
Game programming, full-time studies
Course
PO00DN64

Realization has 15 reservations. Total duration of reservations is 56 h 15 min.

Time Topic Location
Tue 13.01.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 20.01.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 27.01.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 03.02.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 10.02.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 17.02.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 03.03.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 10.03.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 17.03.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 24.03.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 31.03.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 07.04.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 14.04.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 21.04.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Tue 28.04.2026 time 12:30 - 16:15
(3 h 45 min)
Laadunvarmistus pelituotannossa PO00DN64-3006, Laadunvarmistus pelituotannossa PO00DN64-3007
B4014 Monitoimiopetustila (60)
B4013 ITY Monitoimiopetustila (40)
Changes to reservations may be possible.

Objective

You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.

Content

What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?

Evaluation

Students are able to
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
- work as team members in a goal-oriented way.

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Qualifications

Web basics
Game design
Architecture and patterns

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