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Sound design (5 cr)

Code: VV00DL89-3002

General information


Enrollment

21.08.2023 - 01.09.2023

Timing

04.09.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages

  • English

Seats

15 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Henri Brandt

Teacher in charge

Suvi Pylvänen

Groups

  • VV2023-2024
    Optional studies 2023-2024
  • 08.09.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 15.09.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 22.09.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 29.09.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 06.10.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 13.10.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 20.10.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 03.11.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 10.11.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 17.11.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 24.11.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 01.12.2023 12:30 - 16:00, Sound design VV00DL89-3002
  • 08.12.2023 12:30 - 16:00, Sound design VV00DL89-3002

Objective

You know the theoretical framework and practical applications of audio design in games.
You are able to use field recording techniques and tools and perform studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You are able to use mixing and mastering techniques to create specific spaces for specific sounds.
You are able to optimise sound files for games.

Content

What is sound design in the context of games?
How to use sounds in giving feedback, building worlds and creating ambience and emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix sounds and music in audio engines and perform track automation and fader riding?
How to create audio scenes?
How to use reverb zones in (game) audio engine?

Evaluation scale

1-5