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Quality assurance in game production (5cr)

Code: PO00DN64-3008

General information


Enrollment
07.04.2026 - 19.04.2026
Registration for introductions has not started yet.
Timing
31.08.2026 - 31.12.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Programming
Teachers
Niina Mässeli
Marko Oras
Teacher in charge
Niina Mässeli
Groups
PTKT24KP
Game technologies, full-time studies
Course
PO00DN64

Unfortunately, no reservations were found for the realization Quality assurance in game production PO00DN64-3008. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Objective

You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.

Content

What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?

Evaluation

Students are able to
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
- work as team members in a goal-oriented way.

Evaluation scale

1-5

Qualifications

Web basics
Game design
Architecture and patterns

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