Quality assurance in game production (5cr)
Code: PO00DN64-3008
General information
- Enrollment
- 07.04.2026 - 19.04.2026
- Registration for introductions has not started yet.
- Timing
- 31.08.2026 - 31.12.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Marko Oras
- Teacher in charge
- Niina Mässeli
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PO00DN64
Unfortunately, no reservations were found for the realization Quality assurance in game production PO00DN64-3008. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Evaluation
Students are able to
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
- work as team members in a goal-oriented way.
Evaluation scale
1-5
Qualifications
Web basics
Game design
Architecture and patterns