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Non-linear storytelling and script writing (5 cr)

Code: GD00CU12-3015

General information


Enrollment

08.01.2024 - 14.01.2024

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Niko Flang

Groups

  • GDKV24KM
    Game design, part-time studies
  • 15.02.2024 09:00 - 16:00, Non-linear storytelling and script writing GD00CU12-3015
  • 04.04.2024 09:00 - 16:00, Non-linear storytelling and script writing GD00CU12-3015

Objective

You understand the dramaturgic structure in a story.
You understand the emotional structure in a story.
You know how to develop the protagonist and other characters in a story.
You know the structure of a scene and how to connect it to other scenes.
You know how to create believable dialogue, which supports your story.
You know how to join the interactive game play and a linear story.
You know the basic structures of non-linear storytelling.
You know the process, methods and tools for successful script writing.
You are able to pitch your story with a logline, synopsis or treatment.

Content

How to start a script writing process?
How to create a believable character?
How to create a believable dialogue?
How to create a great scene?
How to create a good structure of dramaturgy?
How to create suspense, thrill or comedy in a story?
What is the difference between linear and non-linear storytelling?
How are stories conveyed in games?
How to present a story in a written form?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Evaluation scale

1-5

Assessment methods and criteria

Completed course assignments