3D environment design (5 cr)
Code: GD00CU17-3012
General information
- Enrollment
-
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Emilia Haanpää
- Teacher in charge
- Panu Vuoristo
- Groups
-
GDKV23KMGame design, part-time studies
- Course
- GD00CU17
Realization has 1 reservations. Total duration of reservations is 2 h 30 min.
Time | Topic | Location |
---|---|---|
Fri 17.05.2024 time 09:00 - 11:30 (2 h 30 min) |
3D environment design GD00CU17-3012 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.
Content
How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?
Evaluation
A student who has reached level 3 is able to:
– use professional 3D vocabulary and concepts in an expert way.
– evaluate information sources critically.
– identify and describe the most common environment design problems in the professional field and their solutions.
– choose appropriate models, methods, software and techniques according to the purpose of any given 3D environment model and justify these choices (engine, use, device).
Course material
Material on Learn
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
Student work on their own game project
Evaluation scale
1-5
Further information
Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:
understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.