Game development platforms (5 cr)
Code: GD00CU15-3012
General information
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
- Panu Vuoristo
Teacher in charge
Marko Siitonen
Groups
-
GDKV22SPGame design, full-time studies
- 09.01.2024 08:30 - 10:45, Game development platforms GD00CU15-3012
- 09.01.2024 11:30 - 13:45, Game development platforms GD00CU15-3012
- 16.01.2024 08:30 - 11:15, Game development platforms GD00CU15-3012
- 23.01.2024 08:30 - 11:00, Game development platforms GD00CU15-3012
- 30.01.2024 08:30 - 11:15, Game development platforms GD00CU15-3012
- 06.02.2024 08:30 - 11:00, Game development platforms GD00CU15-3012
- 13.02.2024 08:30 - 11:15, Game development platforms GD00CU15-3012
- 20.02.2024 08:30 - 11:00, Game development platforms GD00CU15-3012
- 19.03.2024 08:30 - 11:00, Game development platforms GD00CU15-3012
- 27.03.2024 08:30 - 11:00, Game development platforms GD00CU15-3012
- 02.04.2024 08:30 - 11:00, Game development platforms GD00CU15-3012
- 09.04.2024 08:30 - 11:15, Game development platforms GD00CU15-3012
- 15.04.2024 14:15 - 16:30, Game development platforms GD00CU15-3012
- 16.04.2024 08:45 - 11:00, Game development platforms GD00CU15-3012
- 23.04.2024 09:00 - 11:30, Game development platforms GD00CU15-3012
Objective
You are able to use a game development platform in your own production work.
Content
How to create assets for your game project?
How to use game development tools?
How to develop your own game or game demo?
Opiskelumateriaali
Lectures, videos, links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The students are working on their own game projects.
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.
Further information
Required studies of Game development, Basics of 3D modelling and Low poly modelling or equivalent skills.