Discrete mathematics 2 (5cr)
Code: IT00EX63-3002
General information
- Enrollment
- 07.04.2026 - 19.04.2026
- Registration for introductions has not started yet.
- Timing
- 01.08.2026 - 31.12.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Cyber Security
- Degree Programme in Game Programming
- Degree Programme in Information Technology
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT25SPGame programming, full-time studies
- Course
- IT00EX63
Unfortunately, no reservations were found for the realization Discrete mathematics 2 IT00EX63-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
You understand the basic concepts of linear algebra and ways to solve systems of linear equations.
You can utilize vector calculus in various spaces.
You understand the fundamentals of matrix calculations.
You are able to perform coordinate transformations.
You know why and how quaternions are used in 3D graphics.
Content
How are vectors and matrices used to calculate and solve various systems of equations?
What are the applications of linear algebra?
What is coordinate system and coordinate transform?
How are scalar and vector projections utilized?
How are rotations calculated and performed using quaternions?
Evaluation
Students are able to:
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.
Evaluation scale
1-5