Module 12 - Innovation in Games (1 cr)
Code: AV00EL10-3011
General information
- Timing
-
01.01.2025 - 31.12.2025
Implementation is running.
- Number of ECTS credits allocated
- 1 cr
- Local portion
- 0 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Distance learning
- Unit
- Open UAS and Continuing education
- Campus
- Ecampus
- Teaching languages
- English
- Degree programmes
- Open University of Applied Sciences
- Teacher in charge
- Suvi Pylvänen
- Course
- AV00EL10
Objective
Learning outcomes:
The module will improve your general knowledge about video games industry and development in a fun and simple way that can be also studied by using a smart phone. Learn to look for information about video games industry. Learn to follow selected trends in games.
Content
Video games industry started properly to boom in the 70s. As described in the Module 11: History of Games, there have been many significant games published that changed the industry. However, along these years many of the technologies used in developing games have advanced a lot too. This module is about improving your general knowledge about innovation in games. We will cover topics such as the games industry facts, titles, development platforms, studios, characters, designers and developers, associations and communities and, of course, technologies.
You will need to self-study and answer 60 quiz questions to learn about the different aspects that influence the future of video games development.
We will provide you some website links for making it easier to find the right answer.
Evaluation scale
Approved/Failed