Game scripting (5cr)
Code: GD00CU21-3013
General information
- Enrollment
- 10.11.2025 - 21.11.2025
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 30.04.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Panu Vuoristo
- Teacher in charge
- Panu Vuoristo
- Groups
-
GDKV23SPGame design, full-time studies
- Course
- GD00CU21
Unfortunately, no reservations were found for the realization Game scripting GD00CU21-3013. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.
Content
How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?
Evaluation
A student who has reached level 3 is able to
– use vocabulary and concepts related to scripting.
– choose scripting techniques according to the purpose and justify these choices
Course material
Character animation and motion capture, Advanced reporting and academic writing.
Evaluation scale
1-5
Qualifications
Basic knowledge of game engines.