Game, art and design history (5cr)
Code: GD00FA66-3003
General information
- Enrollment
- 10.11.2025 - 21.11.2025
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 30.04.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Brenda Jiménez
- Nicholas Sweetman
- Teacher in charge
- Nicholas Sweetman
- Groups
-
GAKV26KPGame art, full-time studies
- Course
- GD00FA66
Realization has 17 reservations. Total duration of reservations is 45 h 30 min.
Time | Topic | Location |
---|---|---|
Fri 16.01.2026 time 12:45 - 15:45 (3 h 0 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 21.01.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 23.01.2026 time 10:00 - 14:00 (4 h 0 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 28.01.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 04.02.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 11.02.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Thu 12.02.2026 time 12:30 - 16:00 (3 h 30 min) |
Game, art and design history GD00FA66-3003 |
MS10
Tietokoneluokka (26+1)
|
Wed 04.03.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 18.03.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Thu 19.03.2026 time 08:15 - 11:30 (3 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 25.03.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Fri 27.03.2026 time 10:00 - 14:00 (4 h 0 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 01.04.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 15.04.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Thu 16.04.2026 time 08:30 - 11:30 (3 h 0 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 22.04.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Wed 29.04.2026 time 12:00 - 14:15 (2 h 15 min) |
Game, art and design history GD00FA66-3003 |
MS12
Studio, Meduusa-studio
|
Objective
You explore historical influences in art and design, analyzing various styles and eras to inform and direct your own creative work.
You understand the historical context of games and the history of video games in relation to other forms of visual culture.
You understand the legal ramifications of using reference material.
Content
What are the major art movements throughout history, and how have they influenced design?
How have different historical eras influenced design principles and aesthetics?
What is the historical context of video games, and how have games evolved over time?
How do cultural and technological advancements influence the evolution of art, design, and games?
Evaluation
Students can
– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– use the key models, methods, software and techniques of the professional field.
– justify their actions according to the ethical principles of the professional field.
Course material
Study materials are provided by the teacher in class or via the Learn platform.
Study forms and methods
• The course is carried out by way of contact teaching on Kouvola campus according to a weekly schedule. Remote participation is not possible. As a rule, scheduled contact lessons are not recorded nor duplicated by online lectures.
• Students make progress by attending scheduled lessons and completing tasks and assignments individually. The course consists of 17 lessons and individual assignments.
• The teacher provides guidance during contact lessons
• The assessed assignments are completed independently.
• Feedback is provided by different methods, in writing and/or orally. Also, peer feedback can be used.
Timing of exams and assignments
An assignment must be completed at the end of each section of the course. There is no exam in this course.
The course entails assignments every two weeks.
The end date of the course is presented in the course details. By this date, the student must submit all assignments and meet all other conditions set for an approved course completion.
Student workload
• 1 ECTS credits equals 27 hours of work by the student.
• In a 5-credit course, the student has a total maximum workload of approximately 135 hours including lessons, group work and independent study.
Evaluation scale
1-5
Assessment methods and criteria
•The student’s performance is assessed with reference to the learning objectives and assessment criteria of the course. The completion of the course requires submitting all tasks for a passing grade.