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Game, art and design history (5cr)

Code: GD00FA66-3003

General information


Enrollment
10.11.2025 - 21.11.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 30.04.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Brenda Jiménez
Nicholas Sweetman
Teacher in charge
Nicholas Sweetman
Groups
GAKV26KP
Game art, full-time studies
Course
GD00FA66

Realization has 17 reservations. Total duration of reservations is 45 h 30 min.

Time Topic Location
Fri 16.01.2026 time 12:45 - 15:45
(3 h 0 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 21.01.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 23.01.2026 time 10:00 - 14:00
(4 h 0 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 28.01.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 04.02.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 11.02.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Thu 12.02.2026 time 12:30 - 16:00
(3 h 30 min)
Game, art and design history GD00FA66-3003
MS10 Tietokoneluokka (26+1)
Wed 04.03.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 18.03.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Thu 19.03.2026 time 08:15 - 11:30
(3 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 25.03.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Fri 27.03.2026 time 10:00 - 14:00
(4 h 0 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 01.04.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 15.04.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Thu 16.04.2026 time 08:30 - 11:30
(3 h 0 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 22.04.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Wed 29.04.2026 time 12:00 - 14:15
(2 h 15 min)
Game, art and design history GD00FA66-3003
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

You explore historical influences in art and design, analyzing various styles and eras to inform and direct your own creative work.
You understand the historical context of games and the history of video games in relation to other forms of visual culture.
You understand the legal ramifications of using reference material.

Content

What are the major art movements throughout history, and how have they influenced design?
How have different historical eras influenced design principles and aesthetics?
What is the historical context of video games, and how have games evolved over time?
How do cultural and technological advancements influence the evolution of art, design, and games?

Evaluation

Students can
– use professional vocabulary systematically. 
– look for information in the key information sources of the field. 
– use the key models, methods, software and techniques of the professional field. 
– justify their actions according to the ethical principles of the professional field. 

Course material

Study materials are provided by the teacher in class or via the Learn platform.

Study forms and methods

• The course is carried out by way of contact teaching on Kouvola campus according to a weekly schedule. Remote participation is not possible. As a rule, scheduled contact lessons are not recorded nor duplicated by online lectures.
• Students make progress by attending scheduled lessons and completing tasks and assignments individually. The course consists of 17 lessons and individual assignments.
• The teacher provides guidance during contact lessons
• The assessed assignments are completed independently.
• Feedback is provided by different methods, in writing and/or orally. Also, peer feedback can be used.

Timing of exams and assignments

An assignment must be completed at the end of each section of the course. There is no exam in this course.

The course entails assignments every two weeks.

The end date of the course is presented in the course details. By this date, the student must submit all assignments and meet all other conditions set for an approved course completion.

Student workload

• 1 ECTS credits equals 27 hours of work by the student.
• In a 5-credit course, the student has a total maximum workload of approximately 135 hours including lessons, group work and independent study.

Evaluation scale

1-5

Assessment methods and criteria

•The student’s performance is assessed with reference to the learning objectives and assessment criteria of the course. The completion of the course requires submitting all tasks for a passing grade.

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