Virtual production project (5cr)
Code: GD00FN74-3002
General information
- Enrollment
- 10.11.2025 - 21.11.2025
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 30.05.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Blended learning
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 15 - 50
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Cody Lucero
- Course
- GD00FN74
Unfortunately, no reservations were found for the realization Virtual production project GD00FN74-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Objective
How do you leverage Unreal engine and virtual production techniques in video production?
What are the key tools and workflows in a virtual production pipeline?
What is the role of pre-planning in virtual production project?
How to plan and implement a shooting day?
Content
You explore how to utilise virtual production techniques to combine both physical and digital.
You learn how to use virtual production technologies to blend digital and real-world elements.
You understand how to apply these techniques in video productions.
You work in groups to complete a virtual production project.
Evaluation
Students can
a. use professional vocabulary and concepts in an expert way in different situations.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.
Study forms and methods
This course includes both theory and practice. Some of the practical parts are on-location shoots so attendance on location is required.
RDI and work-related cooperation
During the course the students learn how to work with virtual production tools and pipelines. Students from different disciplines are able to bring their expertise. They become part of a production team to create audiovisual media with production companies.
Further information
The number of credits given is based on the standard amount of work hours done, that is, 27 hours per credit.
Evaluation scale
Approved/Failed
Assessment methods and criteria
For approved course the following is required:
– Attendance to workshops.
– Contribution towards shooting days.
– Completed tasks.