Game programmingLaajuus (5 cr)
Code: PO00DN30
Credits
5 op
Teaching language
- Finnish
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Enrollment
08.04.2024 - 21.04.2024
Timing
02.09.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Teemu Saarelainen
Groups
-
PTKT24KPGame technologies, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
14.08.2024 - 08.09.2024
Timing
02.09.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT24SPGame programming, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.11.2023 - 17.11.2023
Timing
15.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
PTKT23SPGame technologies, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
21.08.2023 - 01.09.2023
Timing
28.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
3 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
25 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT23SPGame programming, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Yksilölliset oppimisväylät
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course, students will use the most popular game engines to implement small game programming tasks and simple games. These can be later utilized in different game projects and simulations.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
Kansainvälinen yhteistyö
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Opiskelijan työmäärä
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.
Enrollment
07.11.2022 - 18.11.2022
Timing
01.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
3 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Yksilölliset oppimisväylät
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course students will use the most popular game engines to implement small game programming tasks and simple games. These can be later utilized in different game projects and simulations.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there.
Opiskelijan työmäärä
A total of 135h, of which about 70h is contact learning and 65h is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.
Enrollment
22.08.2022 - 28.08.2022
Timing
31.10.2022 - 18.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
3 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT22SPGame programming, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Yksilölliset oppimisväylät
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course students will use the most popular game engines to implement small game programming tasks and simple games. These can be later utilized in different game projects and simulations.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there.
Opiskelijan työmäärä
A total of 135h, of which about 70h is contact learning and 65h is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.