Game programming (5 cr)
Code: PO00DN30-3005
General information
Enrollment
07.11.2022 - 18.11.2022
Timing
01.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
3 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Yksilölliset oppimisväylät
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course students will use the most popular game engines to implement small game programming tasks and simple games. These can be later utilized in different game projects and simulations.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there.
Opiskelijan työmäärä
A total of 135h, of which about 70h is contact learning and 65h is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.