Quality assurance in game productionLaajuus (5 cr)
Code: PO00DN64
Credits
5 op
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Qualifications
Web basics
Game design
Architecture and patterns
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Marko Oras
Teacher in charge
Niina Mässeli
Groups
-
POKT22SPGame programming, full-time studies
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Marko Oras
Teacher in charge
Marko Oras
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Marko Oras
Teacher in charge
Niina Mässeli
Groups
-
POKT21SPGame programming, full-time studies
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns
Enrollment
06.04.2023 - 21.04.2023
Timing
28.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Marko Oras
Teacher in charge
Marko Oras
Groups
-
POKT20SPGame programming, full-time studies
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 18.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Marko Oras
Teacher in charge
Marko Oras
Groups
-
POKT19SPGame programming, full-time studies
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns